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This addon does NOT come with any precollected resource locations, this addon will only display the locations you discovered yourself. However, you can download locations that other players discovered by using the HarvestMap-Data addon. FAQ Content How to hide pins of a certain resource type?

Why are smithing and jewelry nodes Runestones and Psijic Portals grouped in a single pin type? How to download resource locations? How to hide pins of a certain resource type? When you open the map, there are five icons on the right side: A quest marker, a key, a funnel, a pin and a house icon. If you click on the funnel third icon , it will open the filters panel. In the settings menu, scroll to the approriate section map, compass, or 3d pins. Why are smithing and jewelry nodes Runestones and Psijic Portals displayed as one pin type?

Blacksmithing and Jewelry nodes share their spawn locations. Likewise Runestones and Psijic Portals share their spawn locations.

It is not possible to know ahead of time, which of the two will spawn at a given location. If you want to download the locations of pins so you don't have to discover them yourself, you can install the addon HarvestMap-Data. This is a library used by HarvestMap to hide resource that have not respawned yet. If you do not use the option to display only spawned resources, then you can disable this library. So I removed the filter profiles from the addon settings. The fix is not retroactive.

This option was originally added to hide resource that havent respawned yet. Since there are now options to only display spawned resources, I removed this old setting. This was already done in the previous version, but I did not mention it in the patch notes 3. You can assign map, compass and 3d pins a filter profile. This way you can use different filter settings for map, 3d or compass pins. Especially since ingame mail is only kept for upto 3 days.

If you enable that library, then you can scroll down at the filter menu. So it can happen that one changes setting when trying to scroll down 3. You can now send ingame mail to me. X, such as: - fixed the option to disable map pins not working together with limiting the pin draw distances - updated lib3D - added addon descriptions displayed in the addon list - fixed a bug in the DownloadNewData.

I tried to add some workaround for this No fix for that yet. As a result, sharing data with friends becomes a lot easier, e. The data you collected so far will be fine. Delete these folders by hand. It's also possible to set a keybind to open this HarvestMap menu directly. This fixes issues like pins not disappearing when the player moves too far away. This fixes the lua error that could sometimes appear when Fyrakin's minimap tries to display pins that belonged to a previous zone.

When using one of these minimap addons, the pin size can only be set for all map pins of HarvestMap. A bunch of performance optimizations aren't compatible with this specific minimap addon and won't be loaded. AUI's and votan's minimap are unaffected by this change and should be fully compatible.

This works only for nodes gathered after the One Tamriel update, as older nodes don't have any height data. This fixes the bug where harvesting while mounted removes the first person mode when dismounting. This also fixes the issue of wrong 3d pin heights. Enabling this option should fix most cases of missing 3d pins.

As a result the map has to handle about 1. The tooltips are handled via item ids since verison 3. With the DB update any rune can be found in a "Runestone" node so saving the exact items would just result in a bloated save file.

If you are in Auridon with an EP character cadwell's gold , the tooltip will display calcinium instead. This option will hide pins, if their location was recently visited. In This mode you will see a heatmap displaying the ressource density instead of individual pins.

This mode also increases the performance a lot, however it is incompatible with minimaps for now. This feature will calculate framing tours with a very high ressource per time ratio. Pins had to be moved a bit. The player can try to convert via the addon options Feature - added import of other account's data, can be used to retrieve data from ESO update whipes.

These filters do not apply to gathering, only importing. This is the initial release of this new feature but it does the job quite well. If you would like to leave feedback on the new filter please be specific about the change or update you would like.

Understand that I don't want to make a large list of maps and only filter certain things when a bunch of conditions are met. Then turn the filters back OFF when you import other Esohead. You will only loose the valid "Pure Water" nodes but those are very easy to find. Once you import the HarvestMerge with the filters on, I would reset your HarvestMerge data and import from HarvestMap so you don't import the solvent nodes again in the future.

The tooltip should properly reflect the nodes that have spawned it its location. This would have made some nodes insert into other nodes when they shouldn't have. I am sorry for the mistake and any nodes lost. Please restore and import backups using HarvestMerge. HarvestMerge was unaffected since it did not get the update to have a slider to adjust the range of duplicate nodes.

This does not reset nodes or collected data. This has been resolved. All versions of harvestMap 2. HarvestMap will automatically move Craglorn data to the pool of usable data for map pins. HarvestMerge versions 0. HarvestMerge will automatically move Craglorn data to the pool of usable data for importing into HarvestMap.

I could still use backups of HarvestMap. All versions of HarvestMpa 2. Some items were still being imported. If you use HarvestMerge you will have to update to 0. You should not get duplicate fishing and chest nodes. I highly recommend checking the filter settings also. Code for slash commands borrowed from Esohead, used with permission 2. Nodes that are not harvested will be saved in an unused section of the HarvestMap.

This section can be deleted after you see that most of the data is either from an unlocalized Map, or the node is a Crate, Urn, Bottle, Barrel, or bookshelf etc. New Tool-tips need translation. UI translations for the menu are needed. If you miss the skyshard feature, use SkyShards by Garkin.

They will be added again, but currently they are to buggy. This change was already longer in development but it was hard to get the data. I was able to finish it today thanks to SkyShards. If you're using EsoheadMarkers only for the skyshard function, you probably want to use the other addon! This also fixes the following bugs and implements requested features: - dungeon pins are correctly marked as collected - skyshards have their journal entry as tooltip - you can now see, if a skyshard is inside a dungeon - skyshards should work on non English clients.

But only those on the zone map, not on the dungeon map 1. Optional Files 1. File Name. HarvestMap-Data 3. DacuTV Viewers. AlexOs Viewers. Loctavian Viewers. Artesio Viewers. BrahWeGotThis Viewers. Matygon Viewers. ThePaleOrc Viewers. Kaasiope Viewers. Yanekshow Viewers. Loonaromi Viewers. TheForgebreaker Viewers. Diowolfyt Viewers. DemonCatDaphne Viewers. Voltortv Viewers. Hellstrif Viewers. Prestonality Viewers. LuckyGhost Viewers.



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