In no event shall we be liable for any special, direct, indirect, consequential, or incidental damages or any damages whatsoever, whether in an action of contract, negligence or other tort, arising out of or in connection with the use of the Service or the contents of the Service. We reserve the right to make additions, deletions, or modification to the contents on the Service at any time without prior notice. The space bar key will allow you to move vertically while the z key moves you down.
You can also 'sprint' or double your speed by holding down the shift key. The camera view can be rotated by clicking and dragging the left mouse button around the screen. You can also right click to lock the cursor which allows you to free view around without having to hold the mouse down. To exit cursor lock mode simply right click again, or hit the escape key.
The selection tools allows you to modify, create or edit a specific cuboid area. Once a selection tool is active the user may use the left click button to toggle the corners positions of the desired area.
Once selected you can run the tool over the current area by clicking the 'Run' button. The custom filter, like the custom brush and generator tools allow you to specify your own custom scripting logic to control how and what the filter does. You can use the small text area for the script or use the checkbox to enable and open the custom script window which allows saving custom scripts and a much larger editing area. The selection tool will allow you to copy the currently selected area to the clipboard to be used with the paste brush tool.
The fill tool does exactly as it's name implies, and fills the selection area. The only input other then the selection box is the block to be used in the filling. Brush tools allow you to edit the current world with differing brush interactions. In order to use them you must select a brush tool in the menu, then set the parameters to what you like, then double click or drag the tool icon to the action bar, where it can be used with left and right click interactions within the world.
The block brush tool is the standard tool used when placing a single block, it will be automatically selected when using any block from the action bar, and only has a single block material input. The bump brush is an editing tool that deforms the surface of whatever is clicked, it is typically used in terraforming type operations. An overall size and strength controls how big an area and how much deformation occurs, positive values raise the surface, while negative lowers.
The custom brush tool allows you to specify your own control logic when the brush is used. Like the other generator tools, it has a basic script area, along with the more detailed script editing window that can be toggled with the checkbox.
The erode brush tool is a editing deformation tool that is typically used to clean-up or smooth terrain editing operations leftover from other tools.
You can control the area to be smoothed along with the number of open faces required to clear a certain block. The fill brush tool works like the erode till but in an opposite fashion. It will place or fill in gaps between blocks and enlarge edges.
The size and number of faces needed to fill in can be set to allow greater variety in strength and finish. The overlay brush tool is another tools used primarily in terrain editing.
It allows you to specify and set several layers of blocks that will overlay or replace whatever area is clicked. Up to three different layer materials and layer depths may be spcified, along with the ability to restrict the changes to natural blocks only. The sphere brush tool is a simple filling tool that allows the user to place a sphere of the selected block at the clicked location.
You can use the Air block to delete in the same manner. The tree brush is a tool that allows you to place serveral different varieties of trees wherever you click. Several settings are the to allow changing the leaf and wood material along with the type of tree and overall size. Some random variation is added into most trees to decrease how many duplicates are produced.
The grass brush creates an overlay of natural foliage blocks over the current terrain. The density parameter allowss you to specify the overall density of grass and flower blocks to place. The vine brush is a special tool dedicated to helping the user place vines in an easy to use way.
There is not much documentation yet, but the program should be pretty self-explanatory. To play the map, choose Export in the File menu. Just experiment and try everything out. Don't forget to check the menus, and to see what happens if you right-click instead of left-clicking. Having said that, the documentation, such as it is including a FAQ , can be found here.
For support, go to the official WorldPainter subreddit. WorldPainter is free and open source software.
Pepsoft is a Java software development company from the Netherlands. WorldPainter is an interactive map generator for the popular game, Minecraft. It can be used by both Minecraft players and modders. It lets the player paint landscapes using similar tools, as a regular paint program. It can sculpt and mold terrains, and paint materials. With WorldPainter, players can create expansive landscapes in a variety of biomes.
Their purpose is to help with lining up changes to biomes along the border between two regions. To edit those blocks you need to switch to the region that contains them. Custom block color and biome definitions should be added to Blocks. The other two files, Blocks. Entries in the user files always override entries in the default.
If a world was created before Minecraft 1. Minecraft will still use the latest biome generation code for newly generated chunks in any world whether it was originally converted or not.
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